🎨 重构用户端前端为vue开发,完善基础类和角色相关接口
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79
server/model/app/response/character.go
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79
server/model/app/response/character.go
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package response
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import (
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"git.echol.cn/loser/st/server/model/app"
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"time"
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)
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// CharacterResponse 角色卡响应
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type CharacterResponse struct {
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ID uint `json:"id"`
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Name string `json:"name"`
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Description string `json:"description"`
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Personality string `json:"personality"`
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Scenario string `json:"scenario"`
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Avatar string `json:"avatar"`
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CreatorID *uint `json:"creatorId"`
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CreatorName string `json:"creatorName"`
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CreatorNotes string `json:"creatorNotes"`
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Tags []string `json:"tags"`
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IsPublic bool `json:"isPublic"`
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Version int `json:"version"`
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FirstMessage string `json:"firstMessage"`
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ExampleMessages []string `json:"exampleMessages"`
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TotalChats int `json:"totalChats"`
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TotalLikes int `json:"totalLikes"`
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UsageCount int `json:"usageCount"`
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FavoriteCount int `json:"favoriteCount"`
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TokenCount int `json:"tokenCount"`
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IsFavorited bool `json:"isFavorited"` // 当前用户是否收藏
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CreatedAt time.Time `json:"createdAt"`
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UpdatedAt time.Time `json:"updatedAt"`
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}
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// CharacterListResponse 角色卡列表响应
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type CharacterListResponse struct {
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List []CharacterResponse `json:"list"`
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Total int64 `json:"total"`
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Page int `json:"page"`
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PageSize int `json:"pageSize"`
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}
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// ToCharacterResponse 转换为角色卡响应
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func ToCharacterResponse(character *app.AICharacter, isFavorited bool) CharacterResponse {
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// pq.StringArray 可以直接赋值给 []string
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tags := []string{}
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if character.Tags != nil {
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tags = character.Tags
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}
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exampleMessages := []string{}
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if character.ExampleMessages != nil {
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exampleMessages = character.ExampleMessages
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}
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return CharacterResponse{
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ID: character.ID,
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Name: character.Name,
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Description: character.Description,
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Personality: character.Personality,
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Scenario: character.Scenario,
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Avatar: character.Avatar,
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CreatorID: character.CreatorID,
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CreatorName: character.CreatorName,
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CreatorNotes: character.CreatorNotes,
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Tags: tags,
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IsPublic: character.IsPublic,
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Version: character.Version,
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FirstMessage: character.FirstMessage,
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ExampleMessages: exampleMessages,
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TotalChats: character.TotalChats,
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TotalLikes: character.TotalLikes,
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UsageCount: character.UsageCount,
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FavoriteCount: character.FavoriteCount,
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TokenCount: character.TokenCount,
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IsFavorited: isFavorited,
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CreatedAt: character.CreatedAt,
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UpdatedAt: character.UpdatedAt,
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}
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}
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