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118 lines
3.4 KiB
Go

package backoff
import (
"context"
"flag"
"fmt"
"math/rand"
"time"
)
// BackoffConfig configures a Backoff
type BackoffConfig struct {
MinBackoff time.Duration `yaml:"min_period"` // start backoff at this level
MaxBackoff time.Duration `yaml:"max_period"` // increase exponentially to this level
MaxRetries int `yaml:"max_retries"` // give up after this many; zero means infinite retries
}
// RegisterFlags for BackoffConfig.
func (cfg *BackoffConfig) RegisterFlags(prefix string, f *flag.FlagSet) {
f.DurationVar(&cfg.MinBackoff, prefix+".backoff-min-period", 100*time.Millisecond, "Minimum delay when backing off.")
f.DurationVar(&cfg.MaxBackoff, prefix+".backoff-max-period", 10*time.Second, "Maximum delay when backing off.")
f.IntVar(&cfg.MaxRetries, prefix+".backoff-retries", 10, "Number of times to backoff and retry before failing.")
}
// Backoff implements exponential backoff with randomized wait times
type Backoff struct {
cfg BackoffConfig
ctx context.Context
numRetries int
nextDelayMin time.Duration
nextDelayMax time.Duration
}
// New creates a Backoff object. Pass a Context that can also terminate the operation.
func New(ctx context.Context, cfg BackoffConfig) *Backoff {
return &Backoff{
cfg: cfg,
ctx: ctx,
nextDelayMin: cfg.MinBackoff,
nextDelayMax: doubleDuration(cfg.MinBackoff, cfg.MaxBackoff),
}
}
// Reset the Backoff back to its initial condition
func (b *Backoff) Reset() {
b.numRetries = 0
b.nextDelayMin = b.cfg.MinBackoff
b.nextDelayMax = doubleDuration(b.cfg.MinBackoff, b.cfg.MaxBackoff)
}
// Ongoing returns true if caller should keep going
func (b *Backoff) Ongoing() bool {
// Stop if Context has errored or max retry count is exceeded
return b.ctx.Err() == nil && (b.cfg.MaxRetries == 0 || b.numRetries < b.cfg.MaxRetries)
}
// Err returns the reason for terminating the backoff, or nil if it didn't terminate
func (b *Backoff) Err() error {
if b.ctx.Err() != nil {
return b.ctx.Err()
}
if b.cfg.MaxRetries != 0 && b.numRetries >= b.cfg.MaxRetries {
return fmt.Errorf("terminated after %d retries", b.numRetries)
}
return nil
}
// NumRetries returns the number of retries so far
func (b *Backoff) NumRetries() int {
return b.numRetries
}
// Wait sleeps for the backoff time then increases the retry count and backoff time
// Returns immediately if Context is terminated
func (b *Backoff) Wait() {
// Increase the number of retries and get the next delay
sleepTime := b.NextDelay()
if b.Ongoing() {
select {
case <-b.ctx.Done():
case <-time.After(sleepTime):
}
}
}
func (b *Backoff) NextDelay() time.Duration {
b.numRetries++
// Handle the edge case the min and max have the same value
// (or due to some misconfig max is < min)
if b.nextDelayMin >= b.nextDelayMax {
return b.nextDelayMin
}
// Add a jitter within the next exponential backoff range
sleepTime := b.nextDelayMin + time.Duration(rand.Int63n(int64(b.nextDelayMax-b.nextDelayMin)))
// Apply the exponential backoff to calculate the next jitter
// range, unless we've already reached the max
if b.nextDelayMax < b.cfg.MaxBackoff {
b.nextDelayMin = doubleDuration(b.nextDelayMin, b.cfg.MaxBackoff)
b.nextDelayMax = doubleDuration(b.nextDelayMax, b.cfg.MaxBackoff)
}
return sleepTime
}
func doubleDuration(value time.Duration, max time.Duration) time.Duration {
value = value * 2
if value <= max {
return value
}
return max
}