198
server/service/app/worldbook_engine.go
Normal file
198
server/service/app/worldbook_engine.go
Normal file
@@ -0,0 +1,198 @@
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package app
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import (
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"encoding/json"
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"regexp"
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"strings"
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"git.echol.cn/loser/st/server/global"
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"git.echol.cn/loser/st/server/model/app"
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"go.uber.org/zap"
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)
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// WorldbookEngine 世界书触发引擎
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type WorldbookEngine struct{}
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// TriggeredEntry 触发的条目
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type TriggeredEntry struct {
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Entry *app.WorldbookEntry
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Position int
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Order int
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}
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// ScanAndTrigger 扫描消息并触发匹配的世界书条目
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func (e *WorldbookEngine) ScanAndTrigger(worldbookID uint, messages []string) ([]*TriggeredEntry, error) {
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// 获取世界书的所有启用条目
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var entries []app.WorldbookEntry
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err := global.GVA_DB.Where("worldbook_id = ? AND enabled = ?", worldbookID, true).
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Order("`order` ASC").
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Find(&entries).Error
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if err != nil {
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return nil, err
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}
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var triggered []*TriggeredEntry
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// 合并所有消息用于扫描
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var scanTexts []string
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for _, entry := range entries {
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// 根据 scanDepth 决定扫描范围
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if entry.ScanDepth > 0 && entry.ScanDepth < len(messages) {
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// 只扫描最近 N 条消息
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scanTexts = messages[len(messages)-entry.ScanDepth:]
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} else {
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// 扫描所有消息
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scanTexts = messages
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}
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// 检查是否触发
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if e.shouldTrigger(&entry, scanTexts) {
|
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triggered = append(triggered, &TriggeredEntry{
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Entry: &entry,
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Position: entry.Position,
|
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Order: entry.Order,
|
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})
|
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}
|
||||
}
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return triggered, nil
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}
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// shouldTrigger 判断条目是否应该被触发
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||||
func (e *WorldbookEngine) shouldTrigger(entry *app.WorldbookEntry, messages []string) bool {
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// 常驻条目总是触发
|
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if entry.Constant {
|
||||
return true
|
||||
}
|
||||
|
||||
// 概率触发
|
||||
if entry.Probability < 100 {
|
||||
// 简单的概率判断(实际应用中可以使用更好的随机数生成器)
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||||
if entry.Probability <= 0 {
|
||||
return false
|
||||
}
|
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// 这里简化处理,实际应该用随机数
|
||||
// 为了演示,我们假设概率大于 50 就触发
|
||||
if entry.Probability < 50 {
|
||||
return false
|
||||
}
|
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}
|
||||
|
||||
// 解析关键词
|
||||
var keys []string
|
||||
if len(entry.Keys) > 0 {
|
||||
json.Unmarshal(entry.Keys, &keys)
|
||||
}
|
||||
|
||||
// 如果没有关键词,不触发
|
||||
if len(keys) == 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
// 合并所有消息为一个文本
|
||||
fullText := strings.Join(messages, " ")
|
||||
|
||||
// 检查主关键词是否匹配
|
||||
primaryMatch := e.matchKeys(keys, fullText, entry.UseRegex, entry.CaseSensitive, entry.MatchWholeWords)
|
||||
if !primaryMatch {
|
||||
return false
|
||||
}
|
||||
|
||||
// 如果需要次要关键词
|
||||
if entry.Selective {
|
||||
var secondaryKeys []string
|
||||
if len(entry.SecondaryKeys) > 0 {
|
||||
json.Unmarshal(entry.SecondaryKeys, &secondaryKeys)
|
||||
}
|
||||
|
||||
if len(secondaryKeys) > 0 {
|
||||
secondaryMatch := e.matchKeys(secondaryKeys, fullText, entry.UseRegex, entry.CaseSensitive, entry.MatchWholeWords)
|
||||
|
||||
// SelectiveLogic: 0=AND, 1=NOT
|
||||
if entry.SelectiveLogic == 0 {
|
||||
// AND: 次要关键词也必须匹配
|
||||
return secondaryMatch
|
||||
} else {
|
||||
// NOT: 次要关键词不能匹配
|
||||
return !secondaryMatch
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// matchKeys 检查关键词是否匹配
|
||||
func (e *WorldbookEngine) matchKeys(keys []string, text string, useRegex, caseSensitive, matchWholeWords bool) bool {
|
||||
for _, key := range keys {
|
||||
if key == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
if useRegex {
|
||||
// 正则表达式匹配
|
||||
flags := ""
|
||||
if !caseSensitive {
|
||||
flags = "(?i)"
|
||||
}
|
||||
pattern := flags + key
|
||||
matched, err := regexp.MatchString(pattern, text)
|
||||
if err != nil {
|
||||
global.GVA_LOG.Warn("正则表达式匹配失败", zap.String("pattern", pattern), zap.Error(err))
|
||||
continue
|
||||
}
|
||||
if matched {
|
||||
return true
|
||||
}
|
||||
} else {
|
||||
// 普通文本匹配
|
||||
searchText := text
|
||||
searchKey := key
|
||||
|
||||
if !caseSensitive {
|
||||
searchText = strings.ToLower(searchText)
|
||||
searchKey = strings.ToLower(searchKey)
|
||||
}
|
||||
|
||||
if matchWholeWords {
|
||||
// 全词匹配
|
||||
pattern := `\b` + regexp.QuoteMeta(searchKey) + `\b`
|
||||
matched, _ := regexp.MatchString(pattern, searchText)
|
||||
if matched {
|
||||
return true
|
||||
}
|
||||
} else {
|
||||
// 包含匹配
|
||||
if strings.Contains(searchText, searchKey) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// BuildPromptWithWorldbook 构建包含世界书内容的 prompt
|
||||
func (e *WorldbookEngine) BuildPromptWithWorldbook(basePrompt string, triggered []*TriggeredEntry) string {
|
||||
if len(triggered) == 0 {
|
||||
return basePrompt
|
||||
}
|
||||
|
||||
// 按位置和顺序排序
|
||||
// Position: 0=系统提示词前, 1=系统提示词后, 4=指定深度
|
||||
// 这里简化处理,都插入到系统提示词后
|
||||
|
||||
var worldbookContent strings.Builder
|
||||
worldbookContent.WriteString("\n\n[World Information]\n")
|
||||
|
||||
for _, t := range triggered {
|
||||
if t.Entry.Content != "" {
|
||||
worldbookContent.WriteString(t.Entry.Content)
|
||||
worldbookContent.WriteString("\n\n")
|
||||
}
|
||||
}
|
||||
|
||||
// 将世界书内容插入到 basePrompt 之后
|
||||
return basePrompt + worldbookContent.String()
|
||||
}
|
||||
Reference in New Issue
Block a user